Challenge

Algorithm puzzles told the studio nothing about whether a candidate could ship gameplay systems under real constraints.

Approach

Assessments used realistic gameplay-style tasks in a live workspace, revealing how candidates structured systems and handled trade-offs.

A gaming studio's work is specific: performance budgets, real-time systems, and messy domain constraints. Generic algorithm tests said little about who could actually do it.

The problem: tests that miss the craft

Puzzle rounds rewarded memorized patterns, not the systems thinking gameplay engineering demands.

The shift: domain-realistic tasks

Candidates worked realistic gameplay-style tasks in a live workspace, showing how they structured systems, managed performance, and reasoned about trade-offs.

The outcome

Predictive accuracy rose 52%, the studio extended twice as many confident offers, and bad-fit interviews fell 40%.